Great news for Naspers – Tencent shares jump 5% on quarterlies 

A counter promoting WeChat, a product of Tencent, on reading books for the blind, is displayed at a news conference announcing the company's results in Hong Kong March 18, 2015. Tencent Holdings Ltd , China's biggest social network and online entertainment firm, posted a 51 percent gain in fourth-quarter net income, missing estimates, as sharing and content costs took a bite out of healthy revenue growth.   REUTERS/Bobby Yip
A counter promoting WeChat, a product of Tencent, on reading books for the blind, is displayed at a news conference announcing the company’s results in Hong Kong March 18, 2015. REUTERS/Bobby Yip

By Lulu Yilun Chen

(Bloomberg) — Tencent Holdings Ltd. surged in Hong Kong after Asia’s second-largest Internet company posted record profit on demand for smartphone games.

The shares rose 4.5 percent to HK$163.90 as of 9:31 a.m. in Hong Kong, the biggest gain in a month. Net income climbed 7 percent to 6.88 billion yuan ($1.1 billion) in the quarter ended March, the Shenzhen-based company said Wednesday.

Chairman Ma Huateng’s $5.8 billion deal spree last year boosted investments in games, online shopping and travel services to compete with larger Alibaba Group Holding Ltd. After adding NBA broadcasts and Hollywood content, the billionaire is experimenting with selling ads on messaging platforms QQ and WeChat’s “Moments” section, a Facebook-like feature where users post photos and status updates.

“On mobile games, they came out pretty strong and solid, advertising revenue was impressive, especially on the mobile side,” said John Choi, an analyst at Daiwa Securities Group Inc. in Hong Kong. “The two key metrics that people were looking at were mobile game and mobile advertising.”

Excluding e-commerce, which is now part of a venture with JD.com Inc., Tencent’s revenue for the quarter surged 40 percent to 22.2 billion yuan.

“In Weixin Moments a limited number of brand advertisers ran ads to help us establish advertising case studies,” Chief Strategy Officer James Mitchell said during an earnings call Wednesday, referring to WeChat. “The results so far are encouraging and we will progressively expand the number of advertisers, range of ad formats and our targeting mechanisms.”

Gaming Revenue

Mobile online gaming revenue surged 82 percent to 4.4 billion yuan, spurred by titles including Infinity Blade Saga and Carrot Fantasy 3. That helped total online sales jump 28 percent in the quarter, the company said.

Tencent is testing standardized formats for advertisers to create ads faster and scale the business, President Martin Lau said on the same call.

China’s online gaming market is projected to expand to 176 billion yuan by 2017, from 133 billion yuan this year, according to IResearch, a Shanghai-based Internet consultant.

Revenue from the Value Added Service unit, which includes online games and messaging, rose 29 percent to 18.6 billion yuan.

WeChat, QQ

WeChat had 549 million monthly active users and the mobile version of QQ had 603 million users at the end of the quarter. Tencent is helping make money from instant messaging by adding payment services and making it easier to access e-commerce.

Online advertising sales more than doubled to 2.7 billion yuan in the quarter, the company said.

Ma is on track to invest even more this year, with the company already agreeing to spend $3.3 billion on acquisitions, according to data compiled by Bloomberg. Deals include an agreement last month to take a 15 percent stake in Glu Mobile Inc., the San Francisco-based developer of mobile games, including one based on reality-show celebrity Kim Kardashian.

Tencent bought streaming rights for NBA games, and Hollywood content, such as music and TV shows from Sony Corp., Time Warner Inc.’s HBO and Twenty-First Century Fox Inc.

Tencent is counting on its message platforms to attract third-party developers and advertising agencies that can use them to connect directly with potential customers.

QQ, WeChat and the Tencent app store have attracted 2.4 million third-party programs, Chief Operating Officer Mark Ren said in October.

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